This may lead to having to modify or revert some or all of those changes, if we realise that they are just not working in the live game. Please note, however, that we're in a stage of accelerated implementation: we had planned to introduce these changes gradually, but now, we've decided to radically expedite the process. You will undoubtedly observe that some of the proposed changes are quite significant, and we believe they have good chances to improve the experience for both free and premium players, while ensuring the economic viability of the game. The changes we're now planning to introduce are a direct result of these tests, trials and the analysis of our statistics data. We have conducted long-time tests on thousands of random players, by increasing their progression speeds with different ratios and analysing their long term engagement compared to baseline. These models have been crafted to suit a range of gaming preferences, while also considering the need for a fair monetization system that would allow us to continue improving and expanding War Thunder. To that end, we've been experimenting with various new economy models internally to strike the right balance between maintaining an engaging gameplay experience and ensuring the long-term viability of the game. Over the past several years, we have been working behind the scenes to improve the economic models for our game. These proposed changes are not arbitrary. Please be assured that during this time, we have been fully committed to meticulously analysing your feedback and our own data to devise a plan of action to improve the current state of the War Thunder economy. We understand that many of you were eager to receive concrete information regarding our plans and actions to address your concerns in a timely manner. First and foremost, we would like to express our gratitude for your patience during the past few weeks as we diligently worked on outlining the roadmap for the highly anticipated revision of the War Thunder economy.
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